![]() Then there is the army composition, basically i would want something like this:Īnd uuhm. I take it that there is no way to build a self-sufficient army like everyone else, where you put a Hero with healing skills/items and 1-2 supports to keep everyone topped up each turn?Įngineers are just awful, T1 with 30hp that need elite rank before they can even repair anything. just counting the number of towns and armies. I always abandoned the map after realizing how far i was behind compared to where i get with other classes at turn 20, 30 etc. More a lack of concept how to properly advance your empire and armies, it just seems by far the least fun and effective class. ![]() Well the problem vs the AI isn't losing against them, since you can always pay them off to prevent war. Thanks Iguana that was more the type of reply i expected :-) ![]() As human, priests are a priority and I like to have 2 in each stack. (Keep builders from a Master Guild, so with Repair Machine, behind these stacks to fix them up if they get damaged.)Įarly on, I rely on a mix of racial units (preferably cavalry) and musketeers. Not 100% optimised, but a lot of fun to use, and very effective against the AI. Seeker on cannons is amazing, though in practice I find I'm usually casting Cardinal Culling in the later game instead.Īs for army composition: in the late game, I like to field machine armies. (Albeit not as much in the case of Scales, because it's hard to boost machines' morale.) And extra gold from all cities helps your strong economy even further.įor the third choice, Air, Fire and Wild magic are all appropriate. Shield of Dispassion and Scales of Fortune both benefit ranged attackers, unlike the upgrades from other specialisations. Cardinal Culling is just amazing when you have a battery of cannons. (A minor bonus, but still better than what other races get.)įor specialisations, I really like Grey Guard mastery.
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